💥 Unit Abilities
Unit ability pages should break down passives, actives, special attacks, summons, stuns, buffs, debuffs, and other mechanics that change how a unit performs. Instead of vague labels, players need a clear explanation of what an ability actually does in a run, how reliable it is, and what team setups make the most of it.
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Black Flames
Black Flames is an offensive fire-based ability/effect used by certain units in All Star Tower Defense, where it helps chip down enemies with burning damage rather than relying only on raw burst.
Bleed
Bleed is a damage-over-time effect used by certain units in All Star Tower Defense.
Bleed-Only Targeting
Bleed-Only Targeting is a targeting option that directs a unit to attack enemies already affected by bleed.
Blinding Lights
Blinding Lights is a 5-star Fujitora unit in All Star Tower Defense that was originally an event reward and is now only obtainable through trading.
Buffer
Buffer is a support-type unit in All Star Tower Defense built to strengthen a team rather than act as a main damage dealer.
Burn
Burn is a damage-over-time effect used by certain units and attacks in All Star Tower Defense.
Chilled
Chilled is a summonable unit in All Star Tower Defense based on the Dragon Ball character of the same name.
Critical
Critical is a unit trait in All Star Tower Defense that gives attacks a chance to deal extra damage on hit.
Dynamic AOE
Dynamic AOE is a special attack pattern used by certain units in All Star Tower Defense, letting them damage enemies in a changing area rather than a fixed splash circle.
Energy Bomba
Ultra Koku & Super 2 Vegu (Final)'s one-time manual ability.
Farmer
Farmer is a low-rarity unit in *All Star Tower Defense* based on the Dragon Ball character, and it is mainly used as an early-game filler or collection unit.
Freeze
Freeze is a crowd-control effect in All Star Tower Defense that temporarily stops affected enemies from moving and attacking.
JJ-Siwa
JJ-Siwa is a 5-star ground unit obtained from the Hero Summon, and it can be evolved into JJ-Siwa (Furious) using multiple copies plus Zio Agent materials.
Killer S+
A manual ability that gives the player a choice between three wishes.
Lunar Blessing
Lunar Blessing is a limited event reward in All Star Tower Defense tied to lunar-themed content.
Mag
A manual AOE skill that can be clicked or auto-activated once its cooldown finishes.
Poison
Poison is a damage-over-time effect in All Star Tower Defense that steadily drains an enemy’s health after it is applied.
Rage
Rage is a battle-focused effect in All Star Tower Defense that appears on certain units and is used to boost their combat power during fights.
Red Servant
Red Servant is a ground unit in All Star Tower Defense that uses a manual lightning-storm ability.
Shock
Shock is a summonable tower unit in All Star Tower Defense that players add to their lineup for wave defense and team coverage.
Slow
Slow is a support-focused effect in All Star Tower Defense that reduces enemy movement speed, giving your damage dealers more time to attack.
Stampede (???%)
A global manual finisher that plays a cutscene and hits all units on the map.
Stunner
Stunner is a crowd-control unit in All Star Tower Defense that focuses on briefly stopping enemies instead of dealing pure damage, which makes it useful for slowing down fast waves and buying time for stronger units.
Summoner
Summoner is a support-style unit in All Star Tower Defense that helps by creating additional units or minions instead of relying only on direct damage.
The Pharaoh
Yugi's draw-card manual ability with a limited number of uses.
Whitestache (Prime)
Whitestache Prime is a 6-star ground unit based on Whitebeard in his prime, and it has been unobtainable since Update 29.1 after leaving Star Pass Season 2.