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Unit Abilities
All Star Tower Defense

💥 Unit Abilities

Unit ability pages should break down passives, actives, special attacks, summons, stuns, buffs, debuffs, and other mechanics that change how a unit performs. Instead of vague labels, players need a clear explanation of what an ability actually does in a run, how reliable it is, and what team setups make the most of it.

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Showing 26 of 26 entries0 active filtersGreat for build, rarity, and role comparisons
Ability TypeEffectTrigger ConditionCooldownBest Synergies
Black Flames

Black Flames

Ability Type: DebuffEffect: Applies black flame damage-over-time effects to enemies.

Black Flames is an offensive fire-based ability/effect used by certain units in All Star Tower Defense, where it helps chip down enemies with burning damage rather than relying only on raw burst.

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Bleed

Bleed

Ability Type: DebuffEffect: Inflicts bleed damage over time on enemies.

Bleed is a damage-over-time effect used by certain units in All Star Tower Defense.

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Bleed-Only Targeting

Bleed-Only Targeting

Ability Type: PassiveEffect: Restricts targeting to bleeding enemies only.

Bleed-Only Targeting is a targeting option that directs a unit to attack enemies already affected by bleed.

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Blinding Lights

Blinding Lights

Ability Type: Special AttackEffect: Calls down a shower of meteors that deals high damage to enemies, including air units, within range.Cooldown: 180

Blinding Lights is a 5-star Fujitora unit in All Star Tower Defense that was originally an event reward and is now only obtainable through trading.

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Buffer

Buffer

Ability Type: BuffEffect: Provides buffs to other units.

Buffer is a support-type unit in All Star Tower Defense built to strengthen a team rather than act as a main damage dealer.

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Burn

Burn

Ability Type: DebuffEffect: Inflicts burn damage over time on enemies.

Burn is a damage-over-time effect used by certain units and attacks in All Star Tower Defense.

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Chilled

Chilled

Ability Type: DebuffEffect: Applies a chilled status that hinders enemies.

Chilled is a summonable unit in All Star Tower Defense based on the Dragon Ball character of the same name.

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Critical

Critical

Ability Type: PassiveEffect: Grants critical-hit-based damage effects.

Critical is a unit trait in All Star Tower Defense that gives attacks a chance to deal extra damage on hit.

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Dynamic AOE

Dynamic AOE

Ability Type: Special AttackEffect: Uses a dynamic area-of-effect attack pattern.

Dynamic AOE is a special attack pattern used by certain units in All Star Tower Defense, letting them damage enemies in a changing area rather than a fixed splash circle.

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Energy Bomba

Energy Bomba

Ability Type: Special AttackEffect: Can only be activated at 100% charge; every 5 enemies killed increases charge by 1%. When activated, it deals 10 billion damage to all units on the map.Trigger Condition: Fully charged by enemy kills; one-time use

Ultra Koku & Super 2 Vegu (Final)'s one-time manual ability.

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Farmer

Farmer

Ability Type: PassiveEffect: Generates farm income or resources for the team.

Farmer is a low-rarity unit in *All Star Tower Defense* based on the Dragon Ball character, and it is mainly used as an early-game filler or collection unit.

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Freeze

Freeze

Ability Type: Crowd ControlEffect: Freezes enemies to stop their movement temporarily.

Freeze is a crowd-control effect in All Star Tower Defense that temporarily stops affected enemies from moving and attacking.

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JJ-Siwa

JJ-Siwa

Ability Type: Crowd ControlEffect: Creates a web of string that damages units within 3/4 of JJ-Siwa's range and stuns them for 2-3 seconds.Trigger Condition: Acquired on JJ-Siwa's last upgrade; manual activation

JJ-Siwa is a 5-star ground unit obtained from the Hero Summon, and it can be evolved into JJ-Siwa (Furious) using multiple copies plus Zio Agent materials.

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Killer S+

Killer S+

Ability Type: Special AttackEffect: Lets the player choose one of three wishes: Healing adds base HP equal to Killer S+'s current damage, Death deals 2,000,000 damage to every unit in range, and Money adds 10,000 to balance.Cooldown: 400

A manual ability that gives the player a choice between three wishes.

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Lunar Blessing

Lunar Blessing

Ability Type: BuffEffect: Applies a lunar blessing that enhances units.

Lunar Blessing is a limited event reward in All Star Tower Defense tied to lunar-themed content.

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Mag

Mag

Ability Type: ActiveEffect: Deals 1800 damage at level 1 to both ground and air units within roughly 60-70 range.Cooldown: 130

A manual AOE skill that can be clicked or auto-activated once its cooldown finishes.

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Poison

Poison

Ability Type: DebuffEffect: Inflicts poison damage over time on enemies.

Poison is a damage-over-time effect in All Star Tower Defense that steadily drains an enemy’s health after it is applied.

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Rage

Rage

Ability Type: BuffEffect: Builds or grants rage to power up attacks or abilities.

Rage is a battle-focused effect in All Star Tower Defense that appears on certain units and is used to boost their combat power during fights.

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Red Servant

Red Servant

Ability Type: Special AttackEffect: Brings down a lightning storm that deals Red Servant's current damage and can hit air units.Trigger Condition: Manual activation

Red Servant is a ground unit in All Star Tower Defense that uses a manual lightning-storm ability.

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Shock

Shock

Ability Type: DebuffEffect: Applies a shock effect that disrupts enemies.

Shock is a summonable tower unit in All Star Tower Defense that players add to their lineup for wave defense and team coverage.

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Slow

Slow

Ability Type: Crowd ControlEffect: Slows enemy movement.

Slow is a support-focused effect in All Star Tower Defense that reduces enemy movement speed, giving your damage dealers more time to attack.

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Stampede (???%)

Stampede (???%)

Ability Type: Special AttackEffect: When activated, plays a cutscene and deals 7.5 billion damage to all units on the map.Cooldown: 480

A global manual finisher that plays a cutscene and hits all units on the map.

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Stunner

Stunner

Ability Type: Crowd ControlEffect: Stuns enemies and prevents them from acting briefly.

Stunner is a crowd-control unit in All Star Tower Defense that focuses on briefly stopping enemies instead of dealing pure damage, which makes it useful for slowing down fast waves and buying time for stronger units.

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Summoner

Summoner

Ability Type: SummonEffect: Summons additional units or entities onto the field.

Summoner is a support-style unit in All Star Tower Defense that helps by creating additional units or minions instead of relying only on direct damage.

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The Pharaoh

The Pharaoh

Ability Type: Special AttackEffect: Draws a random card from Yugi's deck with 40 uses total and a 20-second cooldown. Drawing all five Exodia cards triggers a cutscene and deals exactly 5B damage to all enemies on the map, including air units.Trigger Condition: Manual activation; continues until all cards are drawn

Yugi's draw-card manual ability with a limited number of uses.

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Whitestache (Prime)

Whitestache (Prime)

Ability Type: Special AttackEffect: Creates 2 huge tsunamis that deal 3x current damage to every unit in range, and summons 3 additional tsunamis that deal 1.15x current damage.Trigger Condition: Clicked manually

Whitestache Prime is a 6-star ground unit based on Whitebeard in his prime, and it has been unobtainable since Update 29.1 after leaving Star Pass Season 2.

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Showing all 26 unit abilities entries for All Star Tower Defense. Use this section to narrow down the best options for your route, build, farming plan, or next unlock.