📍 Locations
Locations are the buildings and map points that players can discover while traveling the road. This category includes normal buildings, unique locations, and towns, each of which can contain loot, NPCs, hazards, or key progression opportunities.
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Bank
The Bank is a lootable building found in settlements along the route in Dead Rails.
Barn
The Barn is a roadside structure in *Dead Rails* that players can enter while traveling through the map, usually as a place to search for supplies, shelter, or enemy encounters.
Castle
A unique point of interest known for being the hardest of the major locations while also being the most rewarding.
Cemetery
Cemetery is a graveyard location in Dead Rails that players can explore while moving through the map.
Church
The Church is a roadside structure in *Dead Rails* that players can enter while traveling through the map.
Doctor's Office
The Doctor’s Office is a medical building in Dead Rails where players can look for healing-related supplies and recovery help during a run.
Fort Constitution
A major point of interest that appears in Dead Rails and is treated as one of the game's harder, more rewarding boss-style locations.
General Store
A shop building where players can buy supplies and gear.
Gunsmith
The Gunsmith is a shop NPC in Dead Rails who provides firearms-related gear, making him important for players preparing for tougher enemy encounters.
Headframe
Headframe is an equippable head-slot item in Dead Rails.
House
A common building that can appear in the Wild and in several towns and special settlements.
Lobby
The game's lobby area, where some utility buildings can appear before a run starts.
Merchant's Wagon
Merchant’s Wagon is a mobile shop wagon in Dead Rails that gives players a place to spend cash on supplies during a run.
Outlaw Camps
Outlaw Camps are hostile roadside locations in Dead Rails where outlaw NPCs gather and defend a small lootable camp.
Outlaw's Town
A unique town-like location listed among Dead Rails' points of interest.
Sheriff's Office
The Sheriff’s Office is a small settlement building in Dead Rails that players can search as they pass through towns.
Sterling
A named town location in Dead Rails.
Sterling Town
A unique town-style point of interest mentioned in location guides.
Stillwater Prison
A unique location listed among the game's special points of interest.
Strange Pyramid
Strange Pyramid is a rare oddity in *Dead Rails* that players can pick up during runs while exploring buildings, loot spots, and other out-of-the-way containers.
Tailor
A utility building that appears in the Lobby and lets players change class by buying them with Bonds.
Tesla Lab
A unique location built around Tesla-related events and loot.
Town
A standard town location in Dead Rails.
Trading Post
Trading Post is a mid-run stop where players can trade items and restock supplies before pushing farther into Dead Rails.
Train Station
The Train Station is a railway landmark in Dead Rails that appears along the route as a place to stop and search for supplies.
Unicorn Island
Unicorn Island is a themed location in *Dead Rails* that stands out from the main route as a separate island area with its own encounters.
Unicorn Island House
Unicorn Island House is a notable structure on Unicorn Island in Dead Rails, serving as a recognizable landmark for players exploring the area.
Werewolf Woods
Werewolf Woods is a forested area in Dead Rails that players can pass through for loot and progression along the railroad.
Yeat's Concert
Yeat’s Concert is a special encounter in Dead Rails tied to the Yeat-themed event area, where players can run into a concert setup instead of a normal rail stop.